<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>brac.dev devlog — petriarch</title><description>Devlog posts for petriarch, newest first.</description><link>https://brac.dev/</link><language>en-us</language><item><title>Trade caravans crossing Petriarch&apos;s dead zone</title><link>https://brac.dev/log/petriarch-trade-across-the-dead-zone/</link><guid isPermaLink="true">https://brac.dev/log/petriarch-trade-across-the-dead-zone/</guid><description>The first authored social layer: supply-scent, a provisioning gate, and a round-trip carry cycle turn two isolated societies into trading partners.</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Porting Petriarch&apos;s Tier A sim to WebGPU for 20,000 agents</title><link>https://brac.dev/log/petriarch-webgpu-tier-a/</link><guid isPermaLink="true">https://brac.dev/log/petriarch-webgpu-tier-a/</guid><description>Every per-agent Tier A pass moves to WGSL compute kernels, verified against the CPU golden reference, scaling the sim to 20k agents on an RTX 3090.</description><pubDate>Fri, 26 Jun 2026 00:00:00 GMT</pubDate></item></channel></rss>